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GUARDIANS OF THE GALAXY

Company: Eidos-Montréal

Release: October 26, 2021
Platforms: PC / XBox One / PS4 / XBox Series X-S / PS5 / Switch
Genre: 3rd person Action-Adventure

Role: As a Game Designer on Guardians of the Galaxy, my main responsibilities were:

- Onboarding design and scripting of the tutorials
- Rational Game and Level Design, pacing of the gameplay experience
- "Emotional Design": creating resonance between the mechanics and what the narrative is saying at a given moment
- Design and balancing of progression systems (levelling, perks, crafting parts, collectibles,...)
- Design of the Level Design ingredients and follow-up of their implementations with Level Designers
- Design of the Guardians Request system in traversal
- Design and UX work on the In-Game menu (Guardians menu, Perks, Quillopedia,...)
- Tracking and implementation of written texts for the Visor
- Design of the Photo Mode
- Design of the Difficulty Settings, Replay Chapter and New Game Plus
- Part of the team in charge of accessibility

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