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DEAD BY DAYLIGHT

Company: Behaviour

Release: June 2016 (arrived on the project in June 2017)
Platforms: PC / XBox One / PS4 
Genre: Asymetric horror game

Role: I was Game Economy & Systems Designer on Dead by Daylight.

I was in charge of monitoring the in-game economy and analysing players behaviour, designing and reworking systems and mechanics related to in-game progression, and improving the data-driven process on the game alongside a data analyst.

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