top of page

SIEGEFALL

Company: Gameloft

Release: June 2015
Platforms: iOS / Android
Genre: Strategy / Builder

Role: I was Game Economy Designer on Siegefall. Pre-release, I was in charge of balancing the in-game  economy both to provide an interesting dynamic for non-paying users wile making sure paying users would have oportunities to monetize.

Post-release, I was in charge of game analytics, providing reports on players behavior and making balance changes.

bottom of page