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SO MANY ROOMS

Team: Thomas de Rego (design + code), Thomas Teledzinski (design + graphics), Hilaire Tribot la Spière (design)
Platforms: PC, Oculus Rift
Genre: Puzzle Game

Description: "So Many Rooms" is a first-person puzzle-game created with a team of 3 people in a month. Our goal was to create a game playable with Oculus Rift, very pure and elegant, in a short amount of time.As none of us was an artist, we decided to keep a very simple art style made of simple colors and shaders to avoid losing the player with too complex environments. Our main inspirations were "Portal" and "Antichamber". The game is playable with or without Oculus, and contains 10 levels.

 

Contact me if you are interested to test it!

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